Artist's Statement – Speed and Scale

 

For the past several years my work has appropriated the virtual aesthetic, combining the play of hand with the mathematically calculated forms of the computer, to highlight the fluid border between the artificial and the real. 

 

In a series of paintings and drawings begun in 2004, I depicted landscapes appropriated from “Gran Turismo”, a popular and highly sophisticated computer game. Selected, cropped and abstracted from computer generated models of real places, I created images representing an ultra-contemporary fantasy world, a place to play without getting hurt. 

 

These paintings deliberately employ traditional materials; the oil, linen and varnish of the old masters, combined with a sculptor’s attention to material.  The oil paint is blurred together in horizontal strips, the images built up not dot by dot, but strip by strip, more Epson or HP than Monet or Seurat.  The surfaces are very rough, and the final varnish glitters off the linen knots like thousands of pixels.  Custom-built wood supports are carefully dimensioned so that the paintings have a sculptural thickness, an explicitly object-like presence. 

 

With “Three Cars” (2004) - the first painting to use an appropriated video game landscape, I worked directly with the scan lines of the video based image, to begin to develop a painterly language.  The many paintings which followed led to “Road” (2004) – where I began superimposing my own horizontal grid over the image from the video screen, taking the video image’s scanned nature, and playing with its speed and scale.

 

Speed and scale became a link to both realism and reality. “The list of famous victories and horrifying accidents is long” (2005), shows a group of dark trees by the side of an infamous stretch of road on a racing circuit that has claimed many lives, and the title is taken from the track’s own description on its official website.

 

Man-made fantasy and artifice continue as themes in my latest work. My current series takes the virtual inspiration of the video game landscape and applies it to paintings based on my own photographs of real landscapes. “Roxy” (2007) references big wave surfing where nature and danger are mastered in human competition.  Grand naturalistic man-made landscapes are used as the basis for “Tyburn” 2007, where the pond of London’s St.James’ Park was marshland, a deer park, and a grand formal canal, according to the whims of English Kings and the fashion of the times.

 

The horizontal grid is applied with a scale that reduces the sense of place to its essentials.  I mix wax with my pigments, producing a paint both more slippery and more translucent.  As before, the wood supports are custom built to achieve a sculptural thickness (the paintings are 3 inches thick with bare, unpainted, unprimed sides) and I am now using a smooth canvas, the surface itself built up in multiple layers to a complex matte finish. 

 

My current work in the studio continues to develop the themes of fantasy and artifice - scale and speed, realism and reality.

 

Simon Aldridge 2007